Sykje yn Support

Mij stipescams. Wy sille jo nea freegje in telefoannûmer te beljen, der in sms nei ta te stjoeren of persoanlike gegevens te dielen. Meld fertochte aktiviteit mei de opsje ‘Misbrûk melde’.

Mear ynfo

Dizze konversaasje is argivearre. Stel in nije fraach as jo help nedich hawwe.

Web VR not working - sound but no picture

  • 2 antwurd
  • 1 hat dit probleem
  • 6 werjeftes
  • Lêste antwurd fan mark6139

more options

Trying to view Web VR in FF 58.0.1 on Windows 10.

Running with Occulus Rift CV1 and having not issues running Oculus Home or Steam VR.

When I launch web VR content, I hear just sound and otherwise my VR environment remains in Oculus Home.

Any suggestions?

UPDATE: I think I fixed it. I have a Acer Helios 300 and Firefox defaulted to using the integrated graphics. I switched it to the Nvidia card in the Nvidia Control Panel

Trying to view Web VR in FF 58.0.1 on Windows 10. Running with Occulus Rift CV1 and having not issues running Oculus Home or Steam VR. When I launch web VR content, I hear just sound and otherwise my VR environment remains in Oculus Home. Any suggestions? UPDATE: I think I fixed it. I have a Acer Helios 300 and Firefox defaulted to using the integrated graphics. I switched it to the Nvidia card in the Nvidia Control Panel

Bewurke troch mark6139 op

Alle antwurden (2)

more options

So the problem wasn't FF and it's good you found the culprit. If I read this before you responded I would've said iGPU can't do VR and need the most update date dedicated Nvidia 1060 or higher GPU to do VR.

Bewurke troch WestEnd op

more options

If you had responded with that I would have replied that I do have an Nvidia 1060 or higher and that more importantly I would have repeated what I said in my post that I have no problems running VR via other apps.

It is apparent that Oculus Home, Steam, and apps running under them are able to use the Nvidia card without having to specify that in Nvidia control panel. If FF cannot do this there should at least be some more prominent way to instruct the user on the fix because I think this will be a common problem as more people try to use Web VR in FF (there is one support snippet that mentions this but it isn't necessarily easy to find).