60 fps video playing at 62-63 fps on fullscreen, resulting in poor frame pacing
Hello. I often use a frame interpolation application called Lossless scaling (LS) for watching YouTube videos. LS captures frames from a window using APIs like DXGI or WGC and generates interpolated frames between them. When running LS with YouTube videos played in full-screen on other browsers, it correctly detects and operates at the video's native framerate. However, when using Firefox, the application detects a framerate 2 to 3 fps higher than the actual video fps. For instance, a 60 FPS video is detected as 62 FPS, resulting in poor frame pacing and a noticeably choppy playback. It works fine in Chrome or Edge, but I would really like to resolve this issue.
Hello. I often use a frame interpolation application called Lossless scaling (LS) for watching YouTube videos. LS captures frames from a window using APIs like DXGI or WGC and generates interpolated frames between them. When running LS with YouTube videos played in full-screen on other browsers, it correctly detects and operates at the video's native framerate. However, when using Firefox, the application detects a framerate 2 to 3 fps higher than the actual video fps. For instance, a 60 FPS video is detected as 62 FPS, resulting in poor frame pacing and a noticeably choppy playback. It works fine in Chrome or Edge, but I would really like to resolve this issue.