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Firefox chokes on javascript that every other browser and even my phone can run...

  • 4 replies
  • 1 has this problem
  • 10 views
  • Last reply by cor-el

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Edit:: The problem is the setting "Use hardware acceleration when possible", unchecking it lets it run in the browser. Does that mean my video card is going bad?

I've got a bug generating a tilemap for html5 canvas games. I can generate maps 500x500 tiles (250k tiles total!!) in every browser except firefox, which chokes at 10,000 tiles (25x less than every other browser including IE, Safari, Chrome, and even Opera....)

Even my 3 year old HTC android phone loaded a 500x100 tile map which is 5x larger than the largest map Firefox will load on my DESKTOP!!!..........

Here's a version my phone and every browser except Firefox can load: http://simplehotkey.com/Tiles/main.html

If this isn't fixed I will have to force users to install Chrome Frames when it comes out for FF and Safari to access my games.........which is coming out soon.......as a means of enforcing a certain level of performance.......otherwise Firefox will be the only browser I have to drop support for.....

I've been a huge fan of FF for years, but this is serious, my old phone can generate maps more than 15x larger than my desktop can with FF, that's unacceptable.

Edit:: The problem is the setting "Use hardware acceleration when possible", unchecking it lets it run in the browser. Does that mean my video card is going bad? I've got a bug generating a tilemap for html5 canvas games. I can generate maps 500x500 tiles (250k tiles total!!) in '''every browser except firefox''', which chokes at 10,000 tiles ('''25x less than every other browser '''including IE, Safari, Chrome, and even Opera....) '''Even my 3 year old HTC android phone loaded a 500x100 tile map which is 5x larger than the largest map Firefox will load on my DESKTOP!!!..........''' Here's a version my phone and every browser except Firefox can load: http://simplehotkey.com/Tiles/main.html If this isn't fixed I will have to force users to install Chrome Frames when it comes out for FF and Safari to access my games.........which is coming out soon.......as a means of enforcing a certain level of performance.......otherwise Firefox will be the only browser I have to drop support for..... I've been a huge fan of FF for years, but this is serious, my old phone can generate maps more than 15x larger than my desktop can with FF, that's unacceptable.

Modified by lwolfe26

Chosen solution

Works for me in Firefox 10.0.2 on Linux.
Firefox even shows a higher frame count than Google Chrome (250 versus 220).

Start Firefox in Diagnose Firefox issues using Troubleshoot Mode to check if one of the extensions or if hardware acceleration is causing the problem (switch to the DEFAULT theme: Firefox/Tools > Add-ons > Appearance/Themes).

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Chosen Solution

Works for me in Firefox 10.0.2 on Linux.
Firefox even shows a higher frame count than Google Chrome (250 versus 220).

Start Firefox in Diagnose Firefox issues using Troubleshoot Mode to check if one of the extensions or if hardware acceleration is causing the problem (switch to the DEFAULT theme: Firefox/Tools > Add-ons > Appearance/Themes).

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Wow, thanks for testing. I'm at work so will test further when I get home. I wonder how I can ensure others won't have the same problem I'm having...is there a way to force FF to run in safe mode when a user comes to your website??

Or if I locate a plugin to be causing issues can you sniff a browser for it and alert the user?

Thanks again!

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edit::I isolated it to the "use hardware acceleration" being the culprit. Does that mean the video card is going or the driver is bad?

Modified by lwolfe26

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That usually means that Firefox doesn't work well with the graphics display driver of that video card.
There is most likely nothing wrong with the video card, so don't worry about that.

You can check the Graphics section at the bottom of the Help > Troubleshooting Information page to see if there are problems or suggestions.